Museum App — Research Case Study
An inclusive app for a public art museum so visitors can find exhibitions, see clear pricing, and reserve a timeslot quickly, regardless of language or accessibility needs.
Problem Statement
Many visitors face language barriers and accessibility hurdles when trying to discover and book museum events. Current sites are often English first, inconsistent, and not friendly to screen readers. This leads to confusion, drop-offs, and missed visits.
Product Goal
Help people find an exhibition, understand the price, and confirm a booking in three simple steps. Reduce language friction, surface the right events fast, and support screen readers from start to finish.
- Reach a relevant event in under thirty seconds
- At least thirty-five percent booking conversion
- Ninety percent task success for screen reader users
- Twenty-five percent return rate within sixty days
Personas
Primary audiences that shaped early decisions


Early Designs
Paper explorations and low-fidelity wireframes


Competitive Audit
Scope: ROM, the Louvre, MoMA, and Google Arts and Culture — reviewed September 2025

View the full tableScreenshots are for educational critique. Trademarks belong to their owners.
What I will keep
- Event-first navigation with a clear calendar and filters
- Language control visible in the header
- High-contrast components that are friendly to screen readers
What I will improve
- Student pricing shown on cards and on details
- Three-step checkout with Apple Pay and Google Pay
- Personalized suggestions such as “Because you liked …”